In the second step of the wizard, choose a height equal to the wall height you previously set (1200 cm in our example). In our example, we imported an image of the Mont Blanc (CC-BY Emmanuel Puybaret). Import the image of your scenery, following the different steps of the Texture import wizard. Then, select the Plan > Modify walls menu item, set a high Height (1200 cm in our example), and possibly set a light Arc extent (this will give more possibilities to choose various points of view afterwards).Īgain in the Modify walls dialog box, click on the Texture button of the side where you want your image to appear (probably on the Right side, if you draw it from left to right). But if you want to view also your whole home in a larger scenery, you'll have to draw a large wall behind your home. If you just want to change the scenery viewed through a window, a small wall (or even a box) placed in front of the window will be enough. The size of this wall and the image you'll show on it depends on what result you want to look for. The other solution is to draw a wall showing a landscape image. As this texture occupies the whole sky hemisphere, this solution is also interesting because you can use it for many different points of view. But from an interior point of view, you may get nicer results as soon as the horizon is hidden. It's because the sky texture starts at the horizon. Once you finished to import the sky texture, you'll get the following result.Īccording to the point of view, the ground may still occupy a big part of the 3D view, leading to a disappointing effect. In the last step of the wizard, you don't need to change the size in real life of the image because this information isn't used for sky texturing. Once the texture image is ready, import it as a sky texture, following these steps: select the 3D view > Modify 3D view menu item, click on the Texture button of the sky, then on the Import button in the Sky texture dialog box.Ĭlick on the Choose image button to select the file of your image (or drag and drop it into the wizard). When promtped, refuse to reduce the size in pixels of the imported image, otherwise the rendering of the scenery might look too blurred. These operations can be done with any image tool like Paint under Windows, Preview under Mac OS X or GIMP. If you choose images at Texturify for example, be sure to download large images and not thumbnails, then reduce their size to 4000 pixels wide and keep the upper half of the image. To get best results, the image imported in Sweet Home 3D should be between 20 pixels wide and show only the part of the image above the horizon. This kind of panorama images isn't easy to design but you can find some on the Internet at places like where we used the Thombs in woods image for our example. The first solution consists of importing a sky texture that shows a landscape at the horizon. Importing a sky texture showing a landscape Most of the time, the horizon around your home isn't fully flat and you might want to show a landscape that looks more realistic. You can change these settings with the dialog box shown by the 3D view > Modify 3D view menu item which proposes to set the color or the texture of the ground and the sky.įor example, if you select the following sunset texture (available among the additional texture libraries),Īnd if you select a grass texture for the ground, In Sweet Home 3D, the "scenery" is made of a grey ground and a blue sky by default. Changing the ground and the sky of the design I am looking for 60圆0 cm tiles in the color dark grey.Do you want a room with a view or a beautiful scenery around your home? This smart tip is for you. However I miss the ability to choose modern floor tiles for the living room and Kitchen. I am a happy new user of Sweet Home 3D and created a nice layout from my new house. This topic has been viewed 53069 times and has 2 Thread Status: Active Total posts in this thread: 3 Sweet Home 3D Forum Category: Help Forum: 3D models and textures Thread: Floor textures
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